» All elements and classes welcome «
» Assigned missions can not be declined «
» Guild members should have at least one partner to go on missions with them, but it is not required «
» Requests from red players are strictly prohibited «
» Red players are not allowed in the headquarters, or "Troubles Center" at any time «
» Anyone caught cooperating with a red player in any manner, whether taking a job or acting as a middle man for requesting, will be punished accordingly «
» A guard is to be posted at the door of the Troubles Center at all times to ensure no red players are allowed to enter; shifts, of course, will be taken «
Duties
» Guild members may take on various missions requested by other players involving all kinds of tasks from item retrievals, to escorts, to much more. Players post mission requests on the board in the guild headquarters, or send in a message via an open link to the guild leader. Each request typically has a reward of some kind, though some may not due to the player having nothing to give. Rewards vary from currency to food and potions, to rare items if the player has them. «
»Warning, some players may lie about the reward, be careful who you help. «
» Occasionally guild members may be assigned a large mission, this task cannot be refused no matter what and is typically done with a small group of guild members, ranging from 4-8 in a party depending on the task difficulty. «
Listed alphabetically
Leader
Ilyas Kevorkian
A calm, patient young man, with dark skin, rich, dark brown hair, and warm, light brown eyes. He originally comes from Israel, but where exactly, he can't remember. He was taken from his home and family at a young age and moved to the care of a rich couple in London where he learned to read and write, though talking was out of the question for him. For the most part at least, as being torn away from his family, he developed selective mutism and rarely, if ever, spoke in his early years. He eased out some in his early teen years, but was still reluctant to speak, really only responding if it was absolutely necessary. He left his foster home at sixteen to attend school abroad in Massachusetts after graduating high school as the youngest in his class. He'd excelled greatly in school growing up, and had earned many grants. Four years into medical school, at the age of twenty, he attended a large social event with a few of his close friends on the night of the game launch. There was a contest held, and the winners were given the chance to play the game with the new software that came out with it, Ilyas was one of the winners, and was soon set in to play the game. When he discovered that he could not log out, however, he was struck with near-terror, and fell back into his more prominent degree of SM, after having finally grown more accustomed to talking to people. He's earning himself a title, as The Silent Mercenary, though he doesn't really acknowledge the name. Despite this, he started his guild of the Children of the Jackal, as a means to try and make the best of his situation, and do some good in the virtual world while he can, to make up for the fact that he could no longer help those in the real world as he'd always planned. Surprisingly, Ilyas did not choose the cleric class when starting the game, and rather became a ranger, having always had a fascination in the sport of archery, and even crafted his own bow, designing it as an Egyptian Recurve. Along with this, he chose wind over water, planning to use the element to improve his archery skills, adapting the wind to guide his arrows true. He holds great promise in his skills of archery, and is also a very strong and agile individual, as well as smart, and with his black-backed jackal, Chesae, he can be a hard foe to beat. Ilyas is very mature for his age, and commonly very serious as well, but he's patient, and willing to hear anyone out at least once, and is one who believes in second chances and change.
Played by: Kae (EveryoneYOUknow)
Members
Katharina Linsley
Katharina Linsley, more commonly just called Kat, is a beautiful young lady of English stock with bright blue eyes, luscious black hair, and a most feminine figure for her eighteen years. This fair little thing stays to the background, more likely to be the delicate wallflower than the flamboyant spotlight thief. Content to be unnoticed, she uses her own quiet spirit to her advantage. She steals to the shadows and clings to the corners and walls like a spider. She slips along down the passages and into the places no one else can get into, and all of it she accomplishes undetected. She can do her business and get away with it too. Her nimble step makes her one of the lightest of creepers, competing with even cats. But her grace also extends to the talent of the dance, something few ever uncover. She is certainly one of surprises. One could possibly think this creeping creature is rather like a snake: charming and dangerous with an unbreakable spirit. But she is more of the mouse variety: a more timid creature that creeps to remain invisible rather than to perform dastardly deeds of a villain’s nature. She seeks to avoid a conflict rather than stand in its way. She fears confrontation as much as she fears canines. She always seeks a compromise, even though compromising herself, is a goal she attains through a peacekeeper’s words at any cost rather than blunt determination of a duelist or rampaging bull. She wants people to be happy and get along, though whether that desire is born of naivety or a higher ideal is hard to speculate upon. She is not to be pushed too hard. Though she can break apart and sorrowfully bog down in depression if the last straw falls, she can also reach volcanic tempers if pushed even beyond that brink. She needs time to retreat and be alone when broken, not poked and prodded onward. Her despair will quickly turn to violence then, and it is a sight few wish to see. Especially seeing as she has fire at her beck and command. Perhaps she chose it for that fierce temper of hers, just as she chose the Gunner class sniper rifle to compliment her shadowy way: out of sight out of mind and strike from the least expected angle.