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The Sacred ForestJust outside of Elforond lies this vast forest, filled with all sorts of creatures both passive and aggressive. They range from normal, everyday animals such as wolves, foxes, squirrels, and other iconic woodland animals, to mythical ones like dragons and gryphons and much more. Beware, for thieves roam these woods, and not all of them are programmed NPCs. |
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Amid the thickly growing foliage there are no paths to lead though this dark forest, no trails of which to follow to the end. There are only the trees towering high above, stretching branches blocking out the light, and roots twining up through the ground like tendrils under the thick undergrowth, just waiting to snag an unsuspecting traveler and pull them down. Even at mid-day the forest holds an eerie darkness, broken only by rays of sun poking through the canopy of leaves.
Hidden deep in the forest, past hordes of monsters and all kinds of other dangers, this beautiful lake remains hardly touched, with, cool, crystal waters and sun-warmed rocks lining the banks. Light dances on the surface of the water, sparkling and jumping to a tune no one can hear. It is said that the water from this lake holds healing powers that beat even the highest level clerics, and the highest level water elementals as well. Rumor has it that just drinking the water can raise HP exponentially. A beautiful statue of the great goddess of the night, Nyx, can also be found here, holding a forgotten look and age-old appearance.
Located deep in the forest, the Silent Cell's Headquarters actually looks more like the ruin city then a base. After weaving through this mysterious and magnificent city, that must have stood thousands of years ago (if the game was actually real), you reach a large villa. Everything around this place is overgrown with ferns and plants of all sorts. Cracks in the wall, the real look of an abandoned city in the forest. Inside the villa is a large foyer with rooms that link off in different directions. The largest room being Sarah's. She picked this place because it was secluded and she was sure that no one would guess that her Guild's HQ would be here. Besides, any who enter without permission, or are not members, are usually killed on the spot.
Set in a small clearing, closely guarded by trees and large stones, the base of the Four Angels is not only hidden, but safe and secure, protected from any kind of attack, whether it be by animal, AI, or dark-minded player. A small brook runs through the clearing, spawning from a shallow cliff side that serves as the back wall of the base, and collecting in a small pool at the base before running off to the rest of the forest. Small shelters have been set up, one for each of the members, including enough space for a fair-sized bed, a cabinet for storage, and a desk and chair. Each has a curtain for a door and a small window too.